Final Extended Portfolio

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Final Extended Portfolio

FMP: Weekly progress- week 8/deadline.

(19th June) Post-Production: L.O: 13/14- 3.1/4.1/5.1/6.1/7.1/7.2

Since this week is the final deadline, I have been purely completing my portfolio to show all my work, ensuring that all Harvard references are in place and all correct and to gather some feedback on my completed animation with all background edits and music clips inserted.

When it came to giving feedback, I firstly showed my tutor the whole thing and he gave me really positive feedback that I had made it really professional, you could see the humor in it and how I had mad the voice over my own by adding pauses and phrases that showed engagement with the audience literally. However, I had some concerns about it now because during production last week I had caught sight of everyone else’s work and their magazine spreads and own video pieces looked very professional to me compared to my animation which I openly described as ‘immature’ and ‘not really level 3 college quality’. But then he reminded me that the Sonic the hedgehog franchise does hold a lot of immaturity with the nature of some games and the level locations too. I remembered that some of the games’ plots are immature as well, consisting of Arabian nights settings, the first games with their bright colours and immature music and even the characters’ designs and variation in personalities. even after hearing this positive feedback, I still felt my piece was the quality one would expect for a level 3 journalism student but what I did realise was that I had captured the tone and the feel of Sonic games and implemented the into my animation really well. From the background edits to make them more pixel based and the score bars showing dates and chapters all the way to examining Sonic’s personality to add that to my real hedgehog via facial expressions, those were all some of my aims from the beginning of the project.

Aside from this, I have fully been focusing on completing my portfolio which outlines every little production process, decision and research methods to do with my FMP and ensuring that all Harvard references are in place and correct. I have also linked up all of my weekly blog posts to specific chapters so that those marking it can easily gain access to my weekly progress but I still hit the criteria effectively.

FMP: Weekly progress- week 8/deadline.

Unit 12: Primary research findings

Unit 12 Primary research

Unit 12 Primary research:

For further investigation into my FMP topic/hypothesis, I will be doing primary research to add some interest and opinion based information from people in my target audience- who know about Sonic the Hedgehog and who are fans/have experience playing the games. I intend to involve as much of my target audience as I can for my research so that my overall video piece may be more relatable to them and others like them watching it at the end.

(Unit 12 2.1)- By conducting primary research I want to find out two things: how my target audience think the franchise has changed over the years with the mascot himself and the 2D to 3D transition. Secondly, how famous the game ‘Sonic the hedgehog 2006’ (or Sonic ’06) is to players for its infamous reputation.

(Unit 12 2.1)- First of all, I will be investigating what my target audience thinks about the change in the Sonic the hedgehog franchise and what has happened over the years to make the games and mascot what they are today. For this, I will be conducting a set of interview questions and I will be interviewing one of the games development lecturers who I’ve been told know pretty much everything about the gaming industry- including my FMP topic! This will give me the perfect opportunity to find out some information that possibly can’t be found using secondary research. Using my knowledge of qualitative and quantitative research and open and neutral questions, I have conducted seven interview questions I will use whilst keeping in mind my four subheadings for investigation:

How do you think the Sonic the Hedgehog franchise has changed the most, between his first appearances in the 1990s and the most recent releases?

What do you think makes the mascot stand out from other gaming legends such as Super Mario?

How would you describe Nintendo and SEGA’s relationship today, considering their extreme rivalry in the early 1990s?

Which games from the Sonic the Hedgehog franchise do you think have made an impact to the franchise (either positive or negative)?

Why do you think the character of Sonic the hedgehog has been appealing to teens and older audiences?

How would you describe the game Sonic the Hedgehog 2006 (or Sonic ’06) in three words?

 

(Unit 12 3.2)- Using my interviewee’s responses, I will be presenting these as written transcriptions as this will allow me to highlight the most important opinions and information and allow me to factor them into my FMP piece where applicable.

Here are the answers I received:

The first thing is I’m not a huge fan of Sonic, so I’m actually quite critical of Sonic as a character because I think that a lot of people like Sonic but for me, his creation was quite flawed in the first place because what they were trying to do was create a mascot as an answer to Nintendo, to Mario. But trying to do something that was the opposite. It wasn’t really opposite but they misunderstood the appeal of Mario. It wasn’t about him being cool or anything like that and that’s what they were trying to do for Sonic, have this cool, edgy alternative to Mario. But in terms of they way that the games work and the design, ultimately is wasn’t about game design- it was about difference from Mario. That’s how I’ve always felt about it. Fundamentally the games have followed particularly strong because they don’t have an identity as a game. They’re about the character, not the cool gameplay. Sonic as a game franchise never really had that same identity in that with Mario games, you could essentially swap out Mario and have anything you like in there and the game would still be incredibly appealing because they’ve spent a long time understanding how game mechanics work, experimenting different things that you can do with the character. It’s all about running and jumping, avoiding enemies or jumping on enemies and fundamentally remain the same. Even when they’ve moved into 3D, the spirit of the Mario franchise is still there. Sonic, they’ve tried everything- they’ve had the werehog, (Sonic Unleashed) they’ve introduced all of these other characters and tried so many different things to make Sonic work. The thing that you see time and time again is that the thing they have to keep going back to is the 2D games. To kind of contradict why a little bit they probably were the best. That’s Sonic in his purest form and that’s where it makes the most sense because of the nature of the player. It’s about speed. So I think for me the changes of that identity crisis with sonic and almost that he’s not organic. Mario was perhaps a little bit more organic- he became a plumber because of funny little things like technical limitations, his dungarees so you can see the little animations. With Sonic they’ve done lots of things where they’ve done sonic cartoons and this kind of stuff. And I think that that’s probably the biggest issue that’s affected Sonic’s development as a character, never really given him a strong kind of identity beyond that visual element and that he’s fast.

I think in some ways today it’s perhaps a little bit about survival and that you’ve got two companies like Nintendo kind of disagreeing but they are a rich company. I think part of it is about survival but there is some commonality about that even though they were rivals. Obviously, they were fighting for people’s money for their consoles. What you see now is two companies trying to I supposed level each other’s intellectual property to help two companies that are commonly perceived as struggling. People look back at the days of Mega Drive in particular still ask what happened to that SEGA. Nintendo- people would kind of do it With Nintendo but they found ways to survive and perhaps again, we get a little bit of the difference there that they’ve always known what they are.

I think really its got to be the first couple of games. Some of the modern 2D games people quite liked as well but 3D generally has been a disaster for Sonic. So I can see they always come back to 2D. They did two or three early 3D games around the early 2000s and they didn’t work particularly well and again come back to Sonic and the Secret Rings, or the werehog (Sonic Unleashed), all these really gimmicky things. Again, where Sonic is best, as far as that goes, is in those 2D games.

As highlighted, I didn’t ask every question I planned because I received answers from some which already answered that questions o there was no point in asking it again.

(Unit 12 2.1)- As for the research into the ‘Sonic the hedgehog 2006’ game, I have decided to use vox pops for this area of investigation because I want to really find out how famous the game is for being such a poor quality. To do this, I am yet again, planning to interview people within my target audience with those being some of the games development students since they may have an understanding of the game of may even have played it themselves. I will be asking only one vox pop question which will be: How would you describe the game ‘Sonic ‘06’ in three words? (Unit 12 3.2)- Once these have been recorded, I will be putting together a SoundCloud clip of all the responses to have them all in one easy-access clip and to compare everyone’s three words on the game. I will also be putting together a tally chart or pie chart of the answers that were voiced the most to see any trend in answers and to see if they all think the same of differently of the game.

(Unit 12 1.2)- I decided to use vox pops because of how I want to apply the research from them to my FMP video; I plan to just feature the individual responses when it comes to examining how ‘Sonic ‘06’ has impacted the franchise. However, I want to use the statistical data to decide on which single-word answers to use, as I will be using the most-used and powerful answers.

Here are my answers (which I have kept anonymous but are from students within the media and game development courses):

  • Rushed, interesting, different,
  • Glitchy, rushed, poor,
  • Pile of excrement,

 

Class discussions (Unit 12 2.1):

Primary research here has also consisted of class discussions where we gathered round and talked about our ideas and what we plan to do with the intention of sharing feedback and suggesting ways of improving ideas or saying what we thought would go well. When I shared my topic idea and how I wanted to go about it I receive various feedback from simply what areas I was going to research all the way to delving in deeper into the reasons why I chose my topic. For example, I was asked why I loved the Sonic the Hedgehog games so much to the point that I wanted to base my final course project on it. I did struggle a bit with answering this because I had never thought about it thoroughly. I knew that I loved aspects of certain games and Sonic as a character with his aesthetics and personality but I soon realised it all stemmed from nostalgia of playing them over 10 years ago. Realising this really helped me to engage more with my research since several of my findings mentioned nostalgia from the very first Sonic the Hedgehog titles. More feedback related to my intended medium of an animation; because I was (and still am) planning on using the main characters and Sonic himself in my video, the issue of copyright was brought up and it was suggested to me that I research into SEGA’s copyright policies as this student told me that a company like Nintendo are very harsh on fan-made content but that SEGA’s may have softened a bit more than Nintendo. Another student suggested an idea to me that I could invent my own character to use if I couldn’t get away with using the existing ones. At first I wasn’t so sure on this idea as I was unsure of how to turn it into a video piece that still met my intentions. However, after researching SEGA’s copyright and recent articles I knew I could still use the original franchise characters. (Unit 12 1.2)- This idea of using my own character did give me an idea later on which was to start my video as a way to bring in my topic gently but surprise the audience with the main focus and main points of my topic.

Another discussion I had was with one of the games development tutors who I described my topic to and she took me through some areas I might want to investigate further. These included: shape theory with how characters are shaped to display their nature/personality; from looking at various game covers, how Nintendo games look all soft and playful while SEGA games are edgy and commonly fighting games. (Unit 12 1.2)- Going through all these in-depth elements to the franchise really helped me to understand more about Sonic’s design and why he may have appealed to such a wide audience and this is definitely information which I could apply to my animation when promoting what made Sonic stand out from the rest of the gaming crowd.

Unit 12: Primary research findings

FMP: Weekly progress- Week 7

(4th June) Post- Production: LO 13/14: 3.1/4.1/5.1/7.1/7.2

This week, I have now return to college from half term and have approximately two weeks until the FMP deadline and so far, all I have left to complete is animating the conclusion, post production such as adding music clips and exporting and all my evaluations and portfolio work. In relation to my production schedule, I am well on track to be completing my entire animation by the end of this week and completing paperwork and evaluations next week- which is what I am schedules to do anyway.

As for production this week, it was mainly all about animating my conclusion which basically sums up everything that has been mentioned in sync with my original hypothesis. However, when I went to edit my frames together I noticed that the same file with the rest of the animation’s frames were starting to slow down processing and importing the files a bit. Assuming that this was due to having so many frames already contained on that file. This was when I decided to at least start the conclusion chapter on a separate Premiere pro document and import in into my previous document one exported to prevent slowing the whole thing down even further and, at worst, lose frames already placed in.

As well as resolving this production obstacle, I entered the post- production process which was mainly applying the music clips into my animation. Because I want to create a suitable atmosphere for each chapter and/or subject being discussed, I have decided to use music from the games themselves to not only promote this as music from the Sonic franchise but to add a personality to the animation and make my audience more interested in it. I know that now I am reassured about using existing game content for the pure sake of my project and not promotional purposes that I am OK to use these sources in my actual piece.

Here is my final animation, completed with all production errors corrected and music inserted:

FMP animation submission

Images and in-game content used in animation:

 

Green Hill Zone, modern stage soundtrack: Sonic Generations (Sonic team, 2011)

kingdom valley stage soundtrack: Sonic the Hedgehog 2006 (Sonic team, 2006)

Main menu theme (Nintendo DS version): Mario and Sonic at the Olympic Games (SEGA, 2008)

‘Save the Speech’ cutscene soundtrack: Sonic Unleashed (Sonic team, 2008)

Retro video game sound effects video (Brand name Audio, 2016)

After my entire animation was completed, I asked my tutor for some feedback on it and he gave me really positive feedback on it that he was really impressed with the quality of the animation and how I had managed to deliver my information across in the way I had done so. I also showed it to one of the other media tutors and he seemed really impressed with it too and he said how he liked how the animation flowed well and the humor that I added in it too.

As next week is my deadline week for the entire FMP, I can confidently say that I am well on track with my progress and ensuring everything is in place to be handed in. However, I do still have a lot to do next week with regards to my portfolio, evaluations and references and ensuring everything to do with them are completed, in place and of a high quality.

 

References (Including video/storyboard images and in-game music content):

Brand Name Audio (2016) 8-Bit retro Video game Sound Effects 1. Available at: https://www.youtube.com/watch?v=nzjtkaLCn60 (Accessed: 23 June 2017).

Cole, Z. (n.d.). About African Pygmy Hedgehogs Part 2. [image] Available at: https://www.emaze.com/@AFCQZRQZ/Presentation-Name [Accessed 7 May 2017].

daggerslashs (2016). sonic adventure style. [image] Available at: http://daggerslashs.deviantart.com/art/sonic-adventure-style-652225950 [Accessed 22 Jun. 2017].

Hedgehogs As Pets (2014). Hedgehogs That Make Good Pets – and Those That Don’t. [image] Available at: http://www.pethedgehogcare.com/ [Accessed 28 Apr. 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Housing- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hypo-Thermic (2013). Sonic the Hedgehog (2013). [image] Available at: http://hypo-thermic.deviantart.com/art/Sonic-the-Hedgehog-2013-350984590 [Accessed 22 Jun. 2017].

Nash, K. (2013). Red Fox Dreamy Stare. [image] Available at: http://www.katienashbeauty.com/blog/2013/10/foxy-halloween [Accessed 30 May 2017].

Saeki, K. (2014). “Sonic the hedgehog” is filmed with live action + CG animation!. [image] Available at: http://game.watch.impress.co.jp/docs/news/652763.html [Accessed 30 May 2017].

Sonic News Network (n.d.). Sonic the Hedgehog 3DS Theme. [image] Available at: https://vignette2.wikia.nocookie.net/sonic/images/0/08/Sonic_3DS_Theme.jpg/revision/latest?cb=20150215233736 [Accessed 18 May 2017].

Sonic News Network (n.d.). Sonic Art Assets DVD- Sonic the Hegdehog. [image] Available at: http://vignette2.wikia.nocookie.net/sonic/images/1/12/Sonic_Art_Assets_DVD_-_Sonic_The_Hedgehog_-_2.png/revision/latest?cb=20101018071514 [Accessed 18 May 2017].

SEGA (2008) Mario and Sonic at the Olympic Games [Video game]. SEGA.

Somal, S. (n.d.). Sonic the Hedgehog. [image] Available at: https://uk.pinterest.com/pin/308848486921995403/ [Accessed 22 Jun. 2017].

Sonic Team (2011) Sonic Generations [Video game]. SEGA.

Sonic Team (2006) Sonic the Hedgehog [Video game]. SEGA.

Sonic Team (2006) Sonic the Hedgehog [Video game]. SEGA.

Sonic Team (2008) Sonic Unleashed [Video game]. SEGA.

FMP: Weekly progress- Week 7

FMP: Weekly progress- week 6/half term

(22nd May) Production- LO: 3.1/4.1/5.1/7.1/7.2:

This week, I have been continuing with my animation using the Adobe Photoshop and Premiere Pro software where I have fully concentrated on chapter 3 which is how Nintendo’s relationship with SEGA and the hedgehog has changed over the years. However, I have made the decision a few weeks go to cut the majority of this chapter’s voice-over since I was going over my animations intended time per chapter and running out of production time to complete it all. It was mainly this chapter I wanted to trim down because I could still state what I wanted to say in my piece with a shorter version unlike the other chapters. Although this obviously made me a little more unsatisfied with chapter 3 as a whole, it still portrayed some information I researched and the animation quality was greater as a result of not rushing to get it all completed. I also know for sure that once I add the music clips and video transitions, it will look and feel more professional and give more emotion to it and engage my target audience more.

However, I have completed chapter 3, 4 and 5 storyboards before commencing on my animating process:

 

 

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Aside from this, I have managed to complete chapter 3 entirely during the week before half term including voice overs for that part. On the subject of voice overs, my tutor had given me feedback over the weeks of production that the voice overs were very clear and professional. And although I was advised to try using different people talking in my animation, he thought that I should leave mine as it was since I had got it really well. I personally didn’t really want to include more than one person talking either since I am planning to use music clips as well so I didn’t want to overwhelm the piece too much for my audience.

However, I overhead another student talking about her voice overs for her work and I mentioned some of the skills we learned last year that could possibly help her with them. My tutor then suggested that because of my voice overs, we both look at each other’s pieces and see what we liked about them but also improve on. Obviously because of the themes and natures of our projects, both of our voice overs will be very different regarding delivery but we could both share tips in the future on reducing background noise and improving sound quality.

Half term:

Over the half term break, I set myself the tasks of: completing chapter 4 (which I had started in college before the break) and finally completing my character mood board which mainly contains images of my project’s main protagonist and shows the audience how I have still kept my real hedgehog representation recognizable and other aspects such as representing his attitude and  facial expressions. I have also included an example for which I have used inspiration for the figure 8 movement Sonic makes when he runs. Some of these images have actually appeared in my animation to introduce the real Sonic in specific areas such as looking in the 3D era mirror.

Here is my mood board:

uioui

As for my animation, here is what I have completed so far over week 6 and half term:

FMP animation so far

Images used in animation:

 

Looking at it now, I do feel that considering the obstacles I had to overcome with being ill for a whole week, difficulty with the production process at the start and suddenly changing whole backgrounds, I have produced an animation to be truly proud of and that has so far fulfilled my proposal and topic subjects. Although, the sudden aesthetic changes are evident with some of the old cartoonier backgrounds remaining. However, the week after half term will be the week where I’ll be sorting all of this out alongside completing the animation altogether and post-production such as inserting music clips and exporting it all. Since I have completed what has been stated on my production schedule, I will have no problem finishing the entire animation the week I return to college.

Bibliography (Including video images):

Clipart Library (n.d.) Flash Cliparts. Available at: http://clipart-library.com/clipart/279425.htm (Accessed: 28 April 2017).

Cole, Z. (n.d.). About African Pygmy Hedgehogs Part 2. [image] Available at: https://www.emaze.com/@AFCQZRQZ/Presentation-Name [Accessed 7 May 2017].

Hedgehogs As Pets (2014). Hedgehogs That Make Good Pets – and Those That Don’t. [image] Available at: http://www.pethedgehogcare.com/ [Accessed 28 Apr. 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Housing- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Josh89s-Studio (n.d.). My reaction to the NEW 3ds. [image] Available at: http://josh98s-studio.deviantart.com/art/GUESS-WHO-S-RETURNED-remake-Never-uploaded-555593008 [Accessed 18 Apr. 2017].

Josh98s-Studio (n.d.). I SEE MORE OF THE WORLD. [image] Available at: http://josh98s-studio.deviantart.com/art/I-SEE-MORE-OF-THE-WORLD-452954489 [Accessed 18 Apr. 2017].

Moreau, E. (2014). [Contest entry] Sonic the Hedgehog avatar pixleart. [image] Available at: http://sonikkudrawings.deviantart.com/art/Contest-entry-Sonic-the-Hedgehog-avatar-pixelart-468309197 [Accessed 6 Jun. 2017].

Nash, K. (2013). Red Fox Dreamy Stare. [image] Available at: http://www.katienashbeauty.com/blog/2013/10/foxy-halloween [Accessed 30 May 2017].

Saeki, K. (2014). “Sonic the hedgehog” is filmed with live action + CG animation!. [image] Available at: http://game.watch.impress.co.jp/docs/news/652763.html [Accessed 30 May 2017].

Murayama, Y. (2011). Sonic the hedgehog. [image] Available at: http://eggmobile.deviantart.com/art/Sonic-the-hedgehog-245612557 [Accessed 6 Jun. 2017].

Sonic News Network (n.d.). Sonic the Hedgehog 3DS Theme. [image] Available at: https://vignette2.wikia.nocookie.net/sonic/images/0/08/Sonic_3DS_Theme.jpg/revision/latest?cb=20150215233736 [Accessed 18 May 2017].

Sonic News Network (n.d.). Sonic the Hedgehog 3DS Theme. [image] Available at: https://vignette2.wikia.nocookie.net/sonic/images/0/08/Sonic_3DS_Theme.jpg/revision/latest?cb=20150215233736 [Accessed 18 May 2017].

Sonic News Network (n.d.). Sonic Art Assets DVD- Sonic the Hegdehog. [image] Available at: http://vignette2.wikia.nocookie.net/sonic/images/1/12/Sonic_Art_Assets_DVD_-_Sonic_The_Hedgehog_-_2.png/revision/latest?cb=20101018071514 [Accessed 18 May 2017].

Sonic Scanf (2011). Sonic Art Assets DVD. [image] Available at: http://en.sonicscanf.org/gallery/sonic-the-hedgehog/sonic-art-assets-dvd-3/ [Accessed 18 Apr. 2017].

Sonic Scanf (2011). Sonic Heroes. [image] Available at: http://en.sonicscanf.org/gallery/sonic-the-hedgehog/sonic-heroes-2/ [Accessed 18 Apr. 2017].

Sonic Scanf (2011). Sonic The Hedgehog CD. [image] Available at: http://en.sonicscanf.org/gallery/sonic-the-hedgehog/sonic-the-hedgehog-cd/ [Accessed 18 Apr. 2017].

Sonic Retro, (2009). Classic Sonic balancing. [image] Available at: http://info.sonicretro.org/index.php?title=File:Classic_sonic_balancing.svg&limit=20 [Accessed 1 Mar. 2017].

FMP: Weekly progress- week 6/half term

FMP: Weekly Progress- Week 5

Week 5 (15th May) Unit 13/14- 3.1/4.1/5.1/7.1/7.2

One other major task I have completed is my mood board and background analysis which show: images of the character I am basing my project on, how I have used them to create my representation of the real thing, and even what specific poses and images I will use in my animation if I need to. the background analysis is to show how I have used inspiration from the in-game levels and altered them to make them my own but fit the atmosphere of my piece. I have also stated what elements from the games I will take and alter to make my own. For instance, rings, checkpoint markers and sound effects which are featured in the first Sonic the hedgehog game (Sonic Team, 1991).

Here is my mood board and background analysis all cited and Harvard referenced:

hgiygh

Here is also an example of an in-game image compared to my own inspired from it:

tytu      Part 1- Sonic's background

(SuperPhillip Central, 2013)

This week, I have been continuing production of my animation to complete chapter 2 and hopefully start chapter 3. However, I realised that this current chapter was longer than I intended it to be despite cutting it down. I have decided to go over my script again and keep only the most important information that truly applies to my hypothesis. Not only will this only keep the most vital information in my piece but it’s also my only way of completing my animation without jeopardising the quality of it. However, I know for sure that I will have it done by the end of this week, if not, before as I only have around 10 more seconds on chapter 2.

Here is my edited voice-over script:

Introduction/what made Sonic stand out in the 1990s?

The early 1990s was a time when the video games industry was dominated by Nintendo and (kalinske, Kimplix, 2011) their hardware sales and legendary Super Mario games (Kimplix, 2011). When the competition couldn’t get more severe, SEGA released their own mascot to take on Mario (Treesicle, 2014); a hedgehog, but this hedgehog was blue, (Schroeder, M, Kimplix, 2011) had red tennis shoes, (Schroeder, M, Kimplix, 2011) ran fast (Schroeder, M, Kimplix, 2011). His name: Sonic the Hedgehog! He was an edgy, smartass character (kalinske, Kimplix, 2011) with smoother, faster gameplay (Treesicle, 2014) back when other video games were horrifically slow (Treesicle, 2014). But how has the franchise changed since then? How has this lightning-fast speedster evolved into the mascot he is today?

Transition from 2D to 3D gameplay:

When Sonic hit the gaming industry in 1991 (Treesicle, 2014) he received immense praise for his ‘music, graphic and controls’ (Mega Play, Lachel, 2014). But after a number of sequels and years rolling past, the looming world of 3D gaming expected Sonic to make this transition in style (SEGA Archives, 2016). However, this troubled transition from 2D to 3D resulted in cancelling Sonic’s first planned 3D game: Sonic X-Treme (Senn, SEGA Archives, 2016), due to development issues and the desire to include speed, ring-collection, new gameplay and bosses (Senn, SEGA Archives, 2016) to name just a few. But in 1999, ‘Sonic Adventure’ was released and this transition gave us an edgier, taller creation of Sonic, (SEGA Archives, 2016) who now also had a voice (Iizuka, Kimplix, 2011) and personality for the first time (Iizuka, Kimplix, 2011).

The franchise has introduced an ever- since expanding cast of characters (Thorpe, 2016) and wildly contrasting games (SEGA Archives, 2016) from the Arabian Nights and night time combat gameplay to… collaborating with his once-bitter rival Mario? (Shea, 2016) We have even seen both legends competing face-to-face for the first time in ‘Mario and Sonic at the Olympic games’ (Shea, 2016) alongside Sonic’s playable appearances in the Super Smash Bros. series too! (Shea, 2016)

Games that have impacted the franchise:

However, the 3D era has shown a worrying rollercoaster in quality (SEGA Archives, 2016) One prime example: ‘Sonic the Hedgehog 2006’, intending to redefine Sonic once again (Treesicle, 2014) on his 15th anniversary. That’s if you call halving the development team to work on this (DidYouKnowGaming?, 2016) and ‘Sonic and the Secret Rings for the Wii (DidYouKnowGaming?, 2016) plus rushing the game for release (Watchmojo.com, 2016) resulting in an inevitably (insert vox pop interviews) rushed, visually poor and glitch-infested mess.

Conclusion:

Although ‘Sonic 06’ nearly killed the franchise (Watchmojo.com, 2016) the very first Sonic the Hedgehog games will always be cherished; When times got tough, the franchise has always referred back to the 2D style. (Modley, 2017). From the transition to 3D and games that put his reputation in danger, this has all made Sonic the Hedgehog the resilient, memorable icon he is today.

As well as carrying on with animating using Adobe Photoshop and Illustrator, I showed my current progress to my tutor which included my voice-overs which explained the topics showed by the animated images. The voice-overs were what he complimented on the most and how the tone of them was really professional and suited the topic well. I told him that I thought my strong and thorough word choices definitely influenced my delivery and how I had also used my video pieces as part of my research definitely gave me the ideas of using a strong and authoritative tone for my topic which involves a lot of action and a character with attitude and a sense of authority since they all used the same add well- some more than others but one still managed to used a more journalistic voice which I combined into my voice-over. I also wanted to put into professional practice the skills I learned last year projects such as my multimedia video piece and radio piece where it involved appropriate microphone handling to produce the best quality voice-over and avoid any background

Here is my animation so far:

FMP animation so far

According to my production schedule and the time I have remaining to complete this project, I am so far on track with everything I have set out to complete. Next week, I have assigned myself the following tasks in response to my production schedule: completing the storyboard for chapter 3 and completing chapter 3 completely so that I can do the same with chapter 4 with the remaining 3 to 4 weeks I have left to complete the entire FMP.

Bibliography:

Clipart Library (n.d.) Flash Cliparts. Available at: http://clipart-library.com/clipart/279425.htm (Accessed: 28 April 2017).

Cole, Z. (n.d.). About African Pygmy Hedgehogs Part 2. [image] Available at: https://www.emaze.com/@AFCQZRQZ/Presentation-Name [Accessed 7 May 2017].

DidYouKnowGaming? (2016) Sonic 06 – Did You Know Gaming? Feat. WeeklyTubeShow. Available at: https://www.youtube.com/watch?v=iX_kJhd_8QE&t=169s (Accessed: 10 March 2017).

DidYouKnowGaming? (2016) Sonic 06 – Did You Know Gaming? Feat. WeeklyTubeShow. Available at: https://www.youtube.com/watch?v=iX_kJhd_8QE&t=169s (Accessed: 10 March 2017).

Hedgehogs As Pets (2014). Hedgehogs That Make Good Pets – and Those That Don’t. [image] Available at: http://www.pethedgehogcare.com/ [Accessed 28 Apr. 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Housing- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Iizuka, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Iizuka, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kalinske, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Mega Play. Lachel, C. (2014). Sonic the Hedgehog: What Did the Critics Say in 1991? [online] Defunct Games. Available at: http://www.defunctgames.com/reviewcrew/26/sonic-the-hedgehog-what-did-the-critics-say-in-1991 [Accessed 3 Feb. 2017].

Modley, A. (2017). Final Major Project primary research.

Nash, K. (2013). Red Fox Dreamy Stare. [image] Available at: http://www.katienashbeauty.com/blog/2013/10/foxy-halloween [Accessed 30 May 2017].

Saeki, K. (2014). “Sonic the hedgehog” is filmed with live action + CG animation!. [image] Available at: http://game.watch.impress.co.jp/docs/news/652763.html [Accessed 30 May 2017].

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 55.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 57.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 58.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 58.

Senn, C, SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 54.

Senn, C, SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 54.

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

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Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

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FMP: Weekly Progress- Week 5

FMP: Weekly Progress- Week 4

Week 4 (8th May) Unit 13/14- 3.1/4.1/5.1/7.1/7.2

This week, I have used the feedback and one-to-one with my tutor to apply them to my animation such as the transitions to the next chapter and the score bar which showed the chapter’s date set in. Although this did mean going back through my previous frames and therefore eating into my production time, it was all worth it as it fills up leftover space and makes the target audience feel like they’re playing the game/animation themselves.

This week, I also managed to complete the voice-overs for chapter 2 which I then applied to my animation. However, animating the star of chapter 2 first and then doing the voice-overs second meant more time being spent on adjusting the current edits in my production time but this was a hint that in future I should do the voice overs first so that I can crack straight on with animating. Aside from these major problems, I started to gather ideas on how to apply last week’s feedback into my piece with the use of my artistic drawing skills, Adobe Photoshop and Premiere Pro to fill in my drawings and adjust each individual frame to the duration I required.

After I had completed all of chapter 1 I decided to ask my tutors and fellow class members my work and after watching it, they seemed to be really impressed with it especially how I implemented Sonic’s smug personality and facial expressions into my representation hedgehog. One suggestion I did receive from my tutor was that I could maybe gather some feedback from others around the media department to see if they could have any other suggestions for improvement or even praise for it.

According to my self-devised production schedule, I am due to complete chapter 2 by the end of next week which should not be a problem since I have already made a firm start on chapter 2 and can work on it over the weekend at home as well as in college.

Here is my animation so far:

FMP animation so far

These are the images I have used in the video so that I could cite where they came from:

Bibliography:

Clipart Library (n.d.) Flash Cliparts. Available at: http://clipart-library.com/clipart/279425.htm (Accessed: 28 April 2017).

Cole, Z. (n.d.). About African Pygmy Hedgehogs Part 2. [image] Available at: https://www.emaze.com/@AFCQZRQZ/Presentation-Name [Accessed 7 May 2017].

Hedgehogs As Pets (2014). Hedgehogs That Make Good Pets – and Those That Don’t. [image] Available at: http://www.pethedgehogcare.com/ [Accessed 28 Apr. 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Housing- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

FMP: Weekly Progress- Week 4