FMP: Weekly Progress- Week 5

Week 5 (15th May) Unit 13/14- 3.1/4.1/5.1/7.1/7.2

One other major task I have completed is my mood board and background analysis which show: images of the character I am basing my project on, how I have used them to create my representation of the real thing, and even what specific poses and images I will use in my animation if I need to. the background analysis is to show how I have used inspiration from the in-game levels and altered them to make them my own but fit the atmosphere of my piece. I have also stated what elements from the games I will take and alter to make my own. For instance, rings, checkpoint markers and sound effects which are featured in the first Sonic the hedgehog game (Sonic Team, 1991).

Here is my mood board and background analysis all cited and Harvard referenced:

hgiygh

Here is also an example of an in-game image compared to my own inspired from it:

tytu      Part 1- Sonic's background

(SuperPhillip Central, 2013)

This week, I have been continuing production of my animation to complete chapter 2 and hopefully start chapter 3. However, I realised that this current chapter was longer than I intended it to be despite cutting it down. I have decided to go over my script again and keep only the most important information that truly applies to my hypothesis. Not only will this only keep the most vital information in my piece but it’s also my only way of completing my animation without jeopardising the quality of it. However, I know for sure that I will have it done by the end of this week, if not, before as I only have around 10 more seconds on chapter 2.

Here is my edited voice-over script:

Introduction/what made Sonic stand out in the 1990s?

The early 1990s was a time when the video games industry was dominated by Nintendo and (kalinske, Kimplix, 2011) their hardware sales and legendary Super Mario games (Kimplix, 2011). When the competition couldn’t get more severe, SEGA released their own mascot to take on Mario (Treesicle, 2014); a hedgehog, but this hedgehog was blue, (Schroeder, M, Kimplix, 2011) had red tennis shoes, (Schroeder, M, Kimplix, 2011) ran fast (Schroeder, M, Kimplix, 2011). His name: Sonic the Hedgehog! He was an edgy, smartass character (kalinske, Kimplix, 2011) with smoother, faster gameplay (Treesicle, 2014) back when other video games were horrifically slow (Treesicle, 2014). But how has the franchise changed since then? How has this lightning-fast speedster evolved into the mascot he is today?

Transition from 2D to 3D gameplay:

When Sonic hit the gaming industry in 1991 (Treesicle, 2014) he received immense praise for his ‘music, graphic and controls’ (Mega Play, Lachel, 2014). But after a number of sequels and years rolling past, the looming world of 3D gaming expected Sonic to make this transition in style (SEGA Archives, 2016). However, this troubled transition from 2D to 3D resulted in cancelling Sonic’s first planned 3D game: Sonic X-Treme (Senn, SEGA Archives, 2016), due to development issues and the desire to include speed, ring-collection, new gameplay and bosses (Senn, SEGA Archives, 2016) to name just a few. But in 1999, ‘Sonic Adventure’ was released and this transition gave us an edgier, taller creation of Sonic, (SEGA Archives, 2016) who now also had a voice (Iizuka, Kimplix, 2011) and personality for the first time (Iizuka, Kimplix, 2011).

The franchise has introduced an ever- since expanding cast of characters (Thorpe, 2016) and wildly contrasting games (SEGA Archives, 2016) from the Arabian Nights and night time combat gameplay to… collaborating with his once-bitter rival Mario? (Shea, 2016) We have even seen both legends competing face-to-face for the first time in ‘Mario and Sonic at the Olympic games’ (Shea, 2016) alongside Sonic’s playable appearances in the Super Smash Bros. series too! (Shea, 2016)

Games that have impacted the franchise:

However, the 3D era has shown a worrying rollercoaster in quality (SEGA Archives, 2016) One prime example: ‘Sonic the Hedgehog 2006’, intending to redefine Sonic once again (Treesicle, 2014) on his 15th anniversary. That’s if you call halving the development team to work on this (DidYouKnowGaming?, 2016) and ‘Sonic and the Secret Rings for the Wii (DidYouKnowGaming?, 2016) plus rushing the game for release (Watchmojo.com, 2016) resulting in an inevitably (insert vox pop interviews) rushed, visually poor and glitch-infested mess.

Conclusion:

Although ‘Sonic 06’ nearly killed the franchise (Watchmojo.com, 2016) the very first Sonic the Hedgehog games will always be cherished; When times got tough, the franchise has always referred back to the 2D style. (Modley, 2017). From the transition to 3D and games that put his reputation in danger, this has all made Sonic the Hedgehog the resilient, memorable icon he is today.

As well as carrying on with animating using Adobe Photoshop and Illustrator, I showed my current progress to my tutor which included my voice-overs which explained the topics showed by the animated images. The voice-overs were what he complimented on the most and how the tone of them was really professional and suited the topic well. I told him that I thought my strong and thorough word choices definitely influenced my delivery and how I had also used my video pieces as part of my research definitely gave me the ideas of using a strong and authoritative tone for my topic which involves a lot of action and a character with attitude and a sense of authority since they all used the same add well- some more than others but one still managed to used a more journalistic voice which I combined into my voice-over. I also wanted to put into professional practice the skills I learned last year projects such as my multimedia video piece and radio piece where it involved appropriate microphone handling to produce the best quality voice-over and avoid any background

Here is my animation so far:

FMP animation so far

According to my production schedule and the time I have remaining to complete this project, I am so far on track with everything I have set out to complete. Next week, I have assigned myself the following tasks in response to my production schedule: completing the storyboard for chapter 3 and completing chapter 3 completely so that I can do the same with chapter 4 with the remaining 3 to 4 weeks I have left to complete the entire FMP.

Bibliography:

Clipart Library (n.d.) Flash Cliparts. Available at: http://clipart-library.com/clipart/279425.htm (Accessed: 28 April 2017).

Cole, Z. (n.d.). About African Pygmy Hedgehogs Part 2. [image] Available at: https://www.emaze.com/@AFCQZRQZ/Presentation-Name [Accessed 7 May 2017].

DidYouKnowGaming? (2016) Sonic 06 – Did You Know Gaming? Feat. WeeklyTubeShow. Available at: https://www.youtube.com/watch?v=iX_kJhd_8QE&t=169s (Accessed: 10 March 2017).

DidYouKnowGaming? (2016) Sonic 06 – Did You Know Gaming? Feat. WeeklyTubeShow. Available at: https://www.youtube.com/watch?v=iX_kJhd_8QE&t=169s (Accessed: 10 March 2017).

Hedgehogs As Pets (2014). Hedgehogs That Make Good Pets – and Those That Don’t. [image] Available at: http://www.pethedgehogcare.com/ [Accessed 28 Apr. 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Housing- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Iizuka, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Iizuka, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kalinske, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Mega Play. Lachel, C. (2014). Sonic the Hedgehog: What Did the Critics Say in 1991? [online] Defunct Games. Available at: http://www.defunctgames.com/reviewcrew/26/sonic-the-hedgehog-what-did-the-critics-say-in-1991 [Accessed 3 Feb. 2017].

Modley, A. (2017). Final Major Project primary research.

Nash, K. (2013). Red Fox Dreamy Stare. [image] Available at: http://www.katienashbeauty.com/blog/2013/10/foxy-halloween [Accessed 30 May 2017].

Saeki, K. (2014). “Sonic the hedgehog” is filmed with live action + CG animation!. [image] Available at: http://game.watch.impress.co.jp/docs/news/652763.html [Accessed 30 May 2017].

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 55.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 57.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 58.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 58.

Senn, C, SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 54.

Senn, C, SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 54.

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Sonic News Network (n.d.). Sonic the Hedgehog 3DS Theme. [image] Available at: https://vignette2.wikia.nocookie.net/sonic/images/0/08/Sonic 3DS Theme.jpg/revision/latest?cb=20150215233736 [Accessed 18 May 2017].

Sonic News Network (n.d.). Sonic Art Assets DVD- Sonic the Hegdehog. [image] Available at: https://vignette2.wikia.nocookie.net/sonic/images/1/12/Sonic Art Assets DVD – Sonic The Hedgehog – 2.png/revision/latest?cb=20101018071514 [Accessed 18 May 2017].

Sonic Team (1991) Sonic the Hedgehog [Video game]. SEGA.

Sonic Team (1991) Sonic the Hedgehog [Video game]. SEGA.

Sonic Team (1991) Sonic the Hedgehog [Video game]. SEGA.

Sonic Team (1991) Sonic the Hedgehog [Video game]. SEGA.

Sonic Team (1991) Sonic the Hedgehog [Video game]. SEGA.

SuperPhillip Central (2013). 84) Sonic the Hedgehog (GEN). [image] Available at: http://www.superphillipcentral.com/2013/06/superphillip-centrals-top-100-games-of_12.html [Accessed 9 May 2017].

SuperPhillip Central (2013). 84) Sonic the Hedgehog (GEN). [image] Available at: http://superphillipcentral.com/2013/06/superphillip-centrals-top-100-games-of_.html [Accessed 9 May 2017].

Thorpe, N. (2016). ‘Speeding into the Future’, Retro Gamer 158 (August), pp 24-25.

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Ventura, R. (n.d.). Mega Drive – Sonic The Hedgehog – Análise / Dicas / Cheats. [image] Available at: https://eternalplayers.wordpress.com/2011/07/21/mega-drive-sonic-the-hedgehog-analise-dicas/ [Accessed 9 May 2017].

Watchmojo.com (2016) Sonic 06 VS Sonic Boom. Available at: https://www.youtube.com/watch?v=WDpuc0GwV6Y (Accessed: 9 April 2017).

Watchmojo.com (2016) Sonic 06 VS Sonic Boom. Available at: https://www.youtube.com/watch?v=WDpuc0GwV6Y (Accessed: 9 April 2017).

Advertisements
FMP: Weekly Progress- Week 5

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s