FMP: Weekly progress- Week 3

Week 3: (1st May) Production (L.O 3.1/4.1/5.1/7.1/7.2):

This week, alongside animation production I have had some serious problem-solving to encounter. For instance, due to being ill last week I didn’t manage to complete nearly enough to cover the 30 seconds for the first chapter. I only managed 13 seconds. This was when I took the decision to actually cut some content from my voice-over script to make the work load more manageable. Even though this did mean adjusting my production schedule and script, it would mean managing time much better and not jeopardising the quality of my piece with little to no time to go over all my documents and references at the end.

Here is my edited voice-over script and production schedule:

Introduction/what made Sonic stand out in the 1990s?

The early 1990s was a time when the video games industry was dominated by Nintendo and (kalinske, Kimplix, 2011) their hardware sales and legendary Super Mario games (Kimplix, 2011). When the competition couldn’t get more severe, SEGA released their own mascot to take on Mario (Treesicle, 2014); a hedgehog, but this hedgehog was blue, (Schroeder, M, Kimplix, 2011) had red tennis shoes, (Schroeder, M, Kimplix, 2011) ran fast (Schroeder, M, Kimplix, 2011). His name: Sonic the Hedgehog! He was an edgy, smartass character (kalinske, Kimplix, 2011) with smoother, faster gameplay (Treesicle, 2014) back when other video games were horrifically slow (Treesicle, 2014). But how has the franchise changed since then? How has this lightning-fast speedster evolved into the mascot he is today?

Transition from 2D to 3D gameplay:

When Sonic hit the gaming industry in 1991 (Treesicle, 2014) he received immense praise for his ‘music, graphic and controls’ (Mega Play, Lachel, 2014). But after a number of sequels and years rolling past, the looming world of 3D gaming expected Sonic to make this transition in style (SEGA Archives, 2016). However, this troubled transition from 2D to 3D resulted in cancelling Sonic’s first planned 3D game: Sonic X-Treme (Senn, SEGA Archives, 2016), due to development issues and the desire to include speed, ring-collection, new gameplay and bosses (Senn, SEGA Archives, 2016) to name just a few. But in 1999, ‘Sonic Adventure’ was released and this transition gave us an edgier, taller creation of Sonic, (SEGA Archives, 2016) who now also had a voice (Iizuka, Kimplix, 2011) and personality for the first time (Iizuka, Kimplix, 2011).

The franchise has introduced an ever- since expanding cast of characters (Thorpe, 2016) and wildly contrasting games (SEGA Archives, 2016) from the world of the Arabian Nights and night time combat gameplay to… collaborating with his once-bitter rival Mario? (Shea, 2016) We have even seen both legends competing face-to-face in ‘Mario and Sonic at the Olympic games for the first time (Shea, 2016) alongside Sonic’s playable appearances in the Super Smash Bros. series too! (Shea, 2016)

Games that have impacted the franchise:

However, the 3D era has shown a worrying rollercoaster in quality (SEGA Archives, 2016) frequently ranging from ‘positive to abysmal’ (SEGA Archives, 2016). One prime example is: ‘Sonic the Hedgehog 2006’, which was intended to redefine Sonic once again (Treesicle, 2014) on his 15th anniversary. That’s if you call halving the development team to work on the anniversary title (DidYouKnowGaming?, 2016) and ‘Sonic and the Secret Rings for the Wii (DidYouKnowGaming?, 2016) plus rushing the game for release (Watchmojo.com, 2016) resulting in an inevitably (insert vox pop interviews) rushed, visually poor and glitch-infested mess.

Conclusion:

Although ‘Sonic 06’ made an impact of nearly killing the Sonic franchise (Watchmojo.com, 2016) the very first Sonic the Hedgehog games will always be remembered for keeping the franchise alive; When times got tough for the franchise has always referred back to the 2D games’ style. (Modley, 2017). From the 90s success to the transition to 3D and games that put his reputation in danger, this has all made Sonic the Hedgehog the resilient, memorable icon he is today.

Whilst I was continuing my animation I showed my tutor what I had done so far and we both had a discussion on what I could use in the rest of it based on what we saw. She suggested we looked at gaming footage of some Sonic the Hedgehog games to see what I could pull from them. We discussed how the bright colours and graphics could be used to emulate the atmosphere in the animation as well as actual gameplay aspects such as large drops in specific levels, saturation in colours, Sonic’s famous spin dash and even the little stars which occur when he runs- when I never noticed before! We even examined little details such as the score bars displaying the rings collected and time. We both thought it would be an excellent idea to use these as a way to display the year specific chapters apply to. We also discussed one of the harder aspects to my animation: my character. I decided that I will not use Sonic himself fir the vast majority of my animation in case I accidently not reference something I should and my tutor agreed that I could use an alternative hedgehog. I knew that I wanted to make it still look a bit like Sonic but not use any old hedgehog as it would defeat the purpose of my topic.

As we were both still cautious of copyright, we showed the head of Media my work and idea and he reassured us both that as it’s for education purposes only I could use any aspect of the games, characters and original ideas as I wanted (as long as I Harvard reference them!) he did say that it would be an issue if it was intended for public publishing, use and money-making purposes- which wasn’t a problem since this would not be the case at all for me.

Now that I have juggled around my voice-over script and production schedule, I have given myself until the ned of this week to complete chapter one of my animation as well as the weekly summaries. I feel this week has been much more relaxed since I have worked out an alternative to complete my work effectively yet give myself enough time to complete the rest to a high standard and go over everything at the end. As of next week I will make a start on chapter 2 of the animation for 2 weeks.

Bibliography:

DidYouKnowGaming? (2016) Sonic 06 – Did You Know Gaming? Feat. WeeklyTubeShow. Available at: https://www.youtube.com/watch?v=iX_kJhd_8QE&t=169s (Accessed: 10 March 2017).

DidYouKnowGaming? (2016) Sonic 06 – Did You Know Gaming? Feat. WeeklyTubeShow. Available at: https://www.youtube.com/watch?v=iX_kJhd_8QE&t=169s (Accessed: 10 March 2017).

Iizuka, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Iizuka, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kalinske, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Mega Play. Lachel, C. (2014). Sonic the Hedgehog: What Did the Critics Say in 1991? [online] Defunct Games. Available at: http://www.defunctgames.com/reviewcrew/26/sonic-the-hedgehog-what-did-the-critics-say-in-1991 [Accessed 3 Feb. 2017].

Modley, A. (2017). Final Major Project primary research.

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 55.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 57.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 57.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 58.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 58.

Senn, C, SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 54.

Senn, C, SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 54.

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Thorpe, N. (2016). ‘Speeding into the Future’, Retro Gamer, 158 (August), pp 24-25.

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Watchmojo.com (2016) Sonic 06 VS Sonic Boom. Available at: https://www.youtube.com/watch?v=WDpuc0GwV6Y (Accessed: 9 April 2017).

Watchmojo.com (2016) Sonic 06 VS Sonic Boom. Available at: https://www.youtube.com/watch?v=WDpuc0GwV6Y (Accessed: 9 April 2017).

Advertisements
FMP: Weekly progress- Week 3

2 thoughts on “FMP: Weekly progress- Week 3

  1. Celia Feedback:
    Can you upload some audio samples so we can see your progress. We talked about experimenting with different voice overs – is that something you have explored? Plus some examples of your animation to date to see your illustrative style.

    Like

  2. Ditto, with regards to pre-production we need to see some evidence of the progress: drafts of script, early edits, and storyboard etc…

    All evaluation and analysis of the project is very accomplished and communicated to a very high standard.

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s