FMP: Weekly Progress- Week 4

Week 4 (8th May) Unit 13/14- 3.1/4.1/5.1/7.1/7.2

This week, I have used the feedback and one-to-one with my tutor to apply them to my animation such as the transitions to the next chapter and the score bar which showed the chapter’s date set in. Although this did mean going back through my previous frames and therefore eating into my production time, it was all worth it as it fills up leftover space and makes the target audience feel like they’re playing the game/animation themselves.

This week, I also managed to complete the voice-overs for chapter 2 which I then applied to my animation. However, animating the star of chapter 2 first and then doing the voice-overs second meant more time being spent on adjusting the current edits in my production time but this was a hint that in future I should do the voice overs first so that I can crack straight on with animating. Aside from these major problems, I started to gather ideas on how to apply last week’s feedback into my piece with the use of my artistic drawing skills, Adobe Photoshop and Premiere Pro to fill in my drawings and adjust each individual frame to the duration I required.

After I had completed all of chapter 1 I decided to ask my tutors and fellow class members my work and after watching it, they seemed to be really impressed with it especially how I implemented Sonic’s smug personality and facial expressions into my representation hedgehog. One suggestion I did receive from my tutor was that I could maybe gather some feedback from others around the media department to see if they could have any other suggestions for improvement or even praise for it.

According to my self-devised production schedule, I am due to complete chapter 2 by the end of next week which should not be a problem since I have already made a firm start on chapter 2 and can work on it over the weekend at home as well as in college.

Here is my animation so far:

FMP animation so far

These are the images I have used in the video so that I could cite where they came from:

Bibliography:

Clipart Library (n.d.) Flash Cliparts. Available at: http://clipart-library.com/clipart/279425.htm (Accessed: 28 April 2017).

Cole, Z. (n.d.). About African Pygmy Hedgehogs Part 2. [image] Available at: https://www.emaze.com/@AFCQZRQZ/Presentation-Name [Accessed 7 May 2017].

Hedgehogs As Pets (2014). Hedgehogs That Make Good Pets – and Those That Don’t. [image] Available at: http://www.pethedgehogcare.com/ [Accessed 28 Apr. 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Housing- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

FMP: Weekly Progress- Week 4

FMP: Weekly progress- Week 3

Week 3: (1st May) Production (L.O 3.1/4.1/5.1/7.1/7.2):

This week, alongside animation production I have had some serious problem-solving to encounter. For instance, due to being ill last week I didn’t manage to complete nearly enough to cover the 30 seconds for the first chapter. I only managed 13 seconds. This was when I took the decision to actually cut some content from my voice-over script to make the work load more manageable. Even though this did mean adjusting my production schedule and script, it would mean managing time much better and not jeopardising the quality of my piece with little to no time to go over all my documents and references at the end.

Here is my edited voice-over script and production schedule:

Introduction/what made Sonic stand out in the 1990s?

The early 1990s was a time when the video games industry was dominated by Nintendo and (kalinske, Kimplix, 2011) their hardware sales and legendary Super Mario games (Kimplix, 2011). When the competition couldn’t get more severe, SEGA released their own mascot to take on Mario (Treesicle, 2014); a hedgehog, but this hedgehog was blue, (Schroeder, M, Kimplix, 2011) had red tennis shoes, (Schroeder, M, Kimplix, 2011) ran fast (Schroeder, M, Kimplix, 2011). His name: Sonic the Hedgehog! He was an edgy, smartass character (kalinske, Kimplix, 2011) with smoother, faster gameplay (Treesicle, 2014) back when other video games were horrifically slow (Treesicle, 2014). But how has the franchise changed since then? How has this lightning-fast speedster evolved into the mascot he is today?

Transition from 2D to 3D gameplay:

When Sonic hit the gaming industry in 1991 (Treesicle, 2014) he received immense praise for his ‘music, graphic and controls’ (Mega Play, Lachel, 2014). But after a number of sequels and years rolling past, the looming world of 3D gaming expected Sonic to make this transition in style (SEGA Archives, 2016). However, this troubled transition from 2D to 3D resulted in cancelling Sonic’s first planned 3D game: Sonic X-Treme (Senn, SEGA Archives, 2016), due to development issues and the desire to include speed, ring-collection, new gameplay and bosses (Senn, SEGA Archives, 2016) to name just a few. But in 1999, ‘Sonic Adventure’ was released and this transition gave us an edgier, taller creation of Sonic, (SEGA Archives, 2016) who now also had a voice (Iizuka, Kimplix, 2011) and personality for the first time (Iizuka, Kimplix, 2011).

The franchise has introduced an ever- since expanding cast of characters (Thorpe, 2016) and wildly contrasting games (SEGA Archives, 2016) from the world of the Arabian Nights and night time combat gameplay to… collaborating with his once-bitter rival Mario? (Shea, 2016) We have even seen both legends competing face-to-face in ‘Mario and Sonic at the Olympic games for the first time (Shea, 2016) alongside Sonic’s playable appearances in the Super Smash Bros. series too! (Shea, 2016)

Games that have impacted the franchise:

However, the 3D era has shown a worrying rollercoaster in quality (SEGA Archives, 2016) frequently ranging from ‘positive to abysmal’ (SEGA Archives, 2016). One prime example is: ‘Sonic the Hedgehog 2006’, which was intended to redefine Sonic once again (Treesicle, 2014) on his 15th anniversary. That’s if you call halving the development team to work on the anniversary title (DidYouKnowGaming?, 2016) and ‘Sonic and the Secret Rings for the Wii (DidYouKnowGaming?, 2016) plus rushing the game for release (Watchmojo.com, 2016) resulting in an inevitably (insert vox pop interviews) rushed, visually poor and glitch-infested mess.

Conclusion:

Although ‘Sonic 06’ made an impact of nearly killing the Sonic franchise (Watchmojo.com, 2016) the very first Sonic the Hedgehog games will always be remembered for keeping the franchise alive; When times got tough for the franchise has always referred back to the 2D games’ style. (Modley, 2017). From the 90s success to the transition to 3D and games that put his reputation in danger, this has all made Sonic the Hedgehog the resilient, memorable icon he is today.

Whilst I was continuing my animation I showed my tutor what I had done so far and we both had a discussion on what I could use in the rest of it based on what we saw. She suggested we looked at gaming footage of some Sonic the Hedgehog games to see what I could pull from them. We discussed how the bright colours and graphics could be used to emulate the atmosphere in the animation as well as actual gameplay aspects such as large drops in specific levels, saturation in colours, Sonic’s famous spin dash and even the little stars which occur when he runs- when I never noticed before! We even examined little details such as the score bars displaying the rings collected and time. We both thought it would be an excellent idea to use these as a way to display the year specific chapters apply to. We also discussed one of the harder aspects to my animation: my character. I decided that I will not use Sonic himself fir the vast majority of my animation in case I accidently not reference something I should and my tutor agreed that I could use an alternative hedgehog. I knew that I wanted to make it still look a bit like Sonic but not use any old hedgehog as it would defeat the purpose of my topic.

As we were both still cautious of copyright, we showed the head of Media my work and idea and he reassured us both that as it’s for education purposes only I could use any aspect of the games, characters and original ideas as I wanted (as long as I Harvard reference them!) he did say that it would be an issue if it was intended for public publishing, use and money-making purposes- which wasn’t a problem since this would not be the case at all for me.

Now that I have juggled around my voice-over script and production schedule, I have given myself until the ned of this week to complete chapter one of my animation as well as the weekly summaries. I feel this week has been much more relaxed since I have worked out an alternative to complete my work effectively yet give myself enough time to complete the rest to a high standard and go over everything at the end. As of next week I will make a start on chapter 2 of the animation for 2 weeks.

Bibliography:

DidYouKnowGaming? (2016) Sonic 06 – Did You Know Gaming? Feat. WeeklyTubeShow. Available at: https://www.youtube.com/watch?v=iX_kJhd_8QE&t=169s (Accessed: 10 March 2017).

DidYouKnowGaming? (2016) Sonic 06 – Did You Know Gaming? Feat. WeeklyTubeShow. Available at: https://www.youtube.com/watch?v=iX_kJhd_8QE&t=169s (Accessed: 10 March 2017).

Iizuka, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Iizuka, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kalinske, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Mega Play. Lachel, C. (2014). Sonic the Hedgehog: What Did the Critics Say in 1991? [online] Defunct Games. Available at: http://www.defunctgames.com/reviewcrew/26/sonic-the-hedgehog-what-did-the-critics-say-in-1991 [Accessed 3 Feb. 2017].

Modley, A. (2017). Final Major Project primary research.

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 55.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 57.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 57.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 58.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 58.

Senn, C, SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 54.

Senn, C, SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 54.

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Thorpe, N. (2016). ‘Speeding into the Future’, Retro Gamer, 158 (August), pp 24-25.

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Watchmojo.com (2016) Sonic 06 VS Sonic Boom. Available at: https://www.youtube.com/watch?v=WDpuc0GwV6Y (Accessed: 9 April 2017).

Watchmojo.com (2016) Sonic 06 VS Sonic Boom. Available at: https://www.youtube.com/watch?v=WDpuc0GwV6Y (Accessed: 9 April 2017).

FMP: Weekly progress- Week 3

FMP: Weekly progress- week 1

Week 1: (17th April) Pre-production: (L.O 3.1/4.1/5.1/7.1/7.2):

This week, I have officially begin the production of my Final Major Project. However, before I began any of the main project I had to complete some pre-production documents, some which were tailored to my project and some which were essential for time management and proposing my idea. For instance, my proposal outlined everything from what my idea was and how I had planned to research it to my chosen mediums of presenting it. To ensure that I am on track with completing my work each week and to meet the deadline, I also produced a production schedule which includes what I need to do each week and the required equipment and/or software I will need. From this week I will reflect on it with what I have completed and what needs completing overtime or urgently.

Here is my proposal and my production schedule:

Candidate

Name

Grace Pulford

 

Candidate Number  
Pathway

 

Print and Journalism
Project Title How the Sonic the Hedgehog franchise has changed overtime.  

 

Section 1: Rationale (approx. 150 words)
My FMP area of interest will be on the Sonic the hedgehog video game franchise and how this has changed over the years. This is because I have been a massive fan of the franchise and mascot for over 7 years now and I enjoy learning about the history and in-depth details of the character as much as I love playing the games. This is a topic which I could easily turn into a journalistic project using various skills and software learnt over the last 12 units as well as enhance my current knowledge and love for the franchise.
Section 2: Project Concept (approx. 200 words)
For my project my main aims are to: produce an animation covering how the Sonic franchise has changed over the years. Due to this topic sounding very vague and could cover many paths, I will focus on and research four main areas I feel qualify his topic most: what made the gaming mascot stand out during the 1990s, how the transition from 2D to 3D affected the franchise, specific games that have made an impact and SEGA’s relationship with Nintendo has affected the franchise. This will prevent me from losing focus on my main hypothesis yet research all that is most relevant for my project. I will be producing an animation for this project because I feel it would best way of showing it and also engage my target audience into it more also with the use of music clips from games and a voice-over explaining the information.

However, I have also researched SEGA’s copyright policies since the only way I can appropriately portray my topic is with the use of existing characters such as Sonic himself. Aside from existing characters and music clips, I will create my own settings and additional visuals in my own style to make the piece more unique and enhance my creativity.

On the subject of target audience, my target audience for my project are fans of Sonic the Hedgehog franchise (games or character) those who have played the very first genesis games and even gamers in general who may want to know more.

As for technical requirements of this project, I will require the Adobe Photoshop and Premiere Pro software to develop and edit my animation together. The rest will require my own artistic skills to draw my images for editing into a fully motion video. Before commencing, I will produce a storyboard and/or a documentary-style script to suit my animation to encourage my journalistic skills and consider my word choices for the Voice over script format.

Section 3: Evaluation (approx. 150 words)
When I evaluate my work, I will be producing a blog post for each week of production which will be covering: what work I have completed, any changed to original production ideas and why and what problems I face that week and how I overcame them I will also analyse peer and tutor feedback om my work and how I’ve implemented their suggestions into my project to enhance it. During my evaluations I will also be comparing and contrasting other visual formats and animations similar to mine and what I can apply from them to mine to enhance the content and visuals of it where applicable.
Proposed Research Sources and Bibliography (Harvard Format)                  
This will be updated once all scripts, storyboards and other mood boards have been fully completed.
Project Action Plan and Timetable
Week Date Week

Beginning

Activity / What you are intending to do – including independent study Resources / What you will need to do it – including access to workshops
1 17th April

 

·       Finish the voice-over script completely,

·       Start work on the animation,

·       Complete all background art for the animation (ongoing).

·       Complete weekly summaries, blog posts and/or evaluations.

 

I will require the use of Adobe Photoshop and Premier Pro to fill in and assemble the frames into the desired framerate once all of them have been hand-drawn by me.
2 24th April

 

·       Complete part 1 of animation,

·       Complete weekly summaries, blog posts and/or evaluations.

I will require the use of Adobe Photoshop and Premier Pro to fill in and assemble the frames into the desired framerate once all of them have been hand-drawn by me.
3 1st May

 

·       Start part 2 of animation including sketches and storyboard.

·       Complete weekly summaries, blog posts and/or evaluations.

I will require the use of Adobe Photoshop and Premier Pro to fill in and assemble the frames into the desired framerate once all of them have been hand-drawn by me.
4 8th May ·       Complete part 2 of animation, including editing,

·       Complete weekly summaries, blog posts and/or evaluations.

I will require the use of Adobe Photoshop and Premier Pro to fill in and assemble the frames into the desired framerate once all of them have been hand-drawn by me.
5 15th May

 

·       Start part 3 of animation,

·      Complete weekly summaries, blog posts and/or evaluations.

I will require the use of Adobe Photoshop and Premier Pro to fill in and assemble the frames into the desired framerate once all of them have been hand-drawn by me.
6 22nd May

 

·       Complete part 3 of animation, including editing,

·       Complete weekly summaries, blog posts and/or evaluations.

I will require the use of Adobe Photoshop and Premier Pro to fill in and assemble the frames into the desired framerate once all of them have been hand-drawn by me.
7 29th May ·       Start part four and conclusion of animation,

·      Complete weekly summaries, blog posts and/or evaluations.

I will require the use of Adobe Photoshop and Premier Pro to fill in and assemble the frames into the desired framerate once all of them have been hand-drawn by me.
8 5th June ·       Have entire animation completed and edited including music clips and voice overs.

·      Complete weekly summaries, blog posts and/or evaluations.

 

I will require the use of Adobe Photoshop and Premier Pro to fill in and assemble the frames into the desired framerate once all of them have been hand-drawn by me.
9 12th June ·      Start and complete final evaluation,

·      Go through all work and ensure references are correct/in place.

·      Publish all project proposals, screenshots and

I will require the use of Adobe Photoshop and Premier Pro to fill in and assemble the frames into the desired framerate once all of them have been hand-drawn by me.

More pre-production documents were for the benefit of my project. For example, the very first was a voice-over script for my animation where I used my research findings from unit 12 and carried the appropriate ones over depending on how my information was structured. When I showed this to my tutor for feedback he mainly suggested sentence structure and punctuation improvements but he also suggested that I produce a documentary-style script for my animation. At first I wasn’t sure if it was even possible for an animation but I thought it would be a brilliant way to show the action in more detail and ow which sound effects and music clips enter which stage. From there, I started to create a storyboard for my animation (which will be an ongoing task) to show how my animation will flow and follow on after another. After starting the storyboard I suddenly thought that since I plan to use an existing character/video game concept, it would be a good idea to create a mood board of the main character of my project including any other visuals I may need to refer to in my piece. The main point of this mood board is to show that I am correctly Harvard referencing my character so that I will not get accused of plagiarism yet still use him as my focus for investigation.

Here is my referenced voice-over script so far:

Games that have impacted the franchise:

However, the 3D era has shown a worrying rollercoaster in quality (SEGA Archives, 2016) frequently ranging from ‘positive to abysmal’ (SEGA Archives, 2016), with many fans pointing the finger at one particular game: ‘Sonic the Hedgehog 2006’, which was intended to redefine Sonic once again (Treesicle, 2014) on his 15th anniversary. That’s if you call splitting the development team in half to work on the anniversary title (DidYouKnowGaming?, 2016) and ‘Sonic and the Secret Rings for the Wii (DidYouKnowGaming?, 2016) plus rushing the game for release (Watchmojo.com, 2016) resulting in an inevitably (insert vox pop interviews) rushed, aesthetically poor and glitch-infested mess.

Conclusion:

Although ‘Sonic 06’ made an impact of nearly killing the Sonic franchise (Watchmojo.com, 2016) the very first Sonic the Hedgehog games will always be remembered for brining and keeping the franchise alive; When times got tough for the franchise has always referred back to the 2D games’ style. (Modley, 2017). From the 90s success to the transition to 3D and games that put his reputation in danger, this has all made Sonic the Hedgehog the resilient, memorable icon he is today.

 

My animation will total 2 minutes and consist of four main parts to it. As for next week, I am scheduled to complete part 1 of my animation which will total around 30 seconds of footage. However, for this week, I have managed to complete three out of the four main tasks: finishing the voice-over script completely; completing any weekly blogs and/o summaries and actually starting the artwork for the animation itself. The fourth was to have all background art completing for the entire duration but I have decided to make that an ongoing task since I can focus on it in more detail with each part and in case I need to change or cut any content at all.

Another vital pre-production document I have started is my storyboard for my animation which shows what events are occurring at the moment of the voice over scripts plus who is present and doing what at that time. This is the perfect way to not only plan exactly what to animate (and therefore save production time) but to also reference any existing images that I will be using in my animation. Below is chapter 1 and 2 of my storyboard:

 

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So far I have only done chapter 1 and 2 storyboards because I don’t want to do the remaining 2 in case anything changes with the duration and/or content of the first 2 chapters. The remaining chapters will also be done before animating them since it will allow me total focus on the content and events in them to ensure that it engages with my target audience but keeps on track with my topic.

Bibliography:

Clipart Library (n.d.) Flash Cliparts. Available at: http://clipart-library.com/clipart/279425.htm (Accessed: 28 April 2017).

Clipart Library (n.d.) Flash Cliparts. Available at: http://clipart-library.com/clipart/279425.htm (Accessed: 28 April 2017).

DidYouKnowGaming? (2016) Sonic 06 – Did You Know Gaming? Feat. WeeklyTubeShow. Available at: https://www.youtube.com/watch?v=iX_kJhd_8QE&t=169s (Accessed: 10 March 2017).

DidYouKnowGaming? (2016) Sonic 06 – Did You Know Gaming? Feat. WeeklyTubeShow. Available at: https://www.youtube.com/watch?v=iX_kJhd_8QE&t=169s (Accessed: 10 March 2017).

Hedgehogs As Pets (2014). Hedgehogs That Make Good Pets – and Those That Don’t. [image] Available at: http://www.pethedgehogcare.com/ [Accessed 28 Apr. 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Facts- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Hello Hedgehog (2012). Housing- African Pygmy Hedgehog. [image] Available at: http://www.hellohedgehog.com/hedgehog-house [Accessed 1 May 2017].

Iizuka, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Iizuka, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kalinske, T, Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Kimplix (2011) The History Of Sonic: Birth Of An Icon (Full Documentary). Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Mega Play. Lachel, C. (2014). Sonic the Hedgehog: What Did the Critics Say in 1991? [online] Defunct Games. Available at: http://www.defunctgames.com/reviewcrew/26/sonic-the-hedgehog-what-did-the-critics-say-in-1991 [Accessed 3 Feb. 2017].

Modley, A. (2017). Final Major Project primary research.

Saeki, k. (2014). “Sonic the hedgehog” is filmed with live action + CG animation!. [image] Available at: http://game.watch.impress.co.jp/docs/news/652763.html [Accessed 21 May 2017].

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

Schroeder, M, kimplix (2011) The History Of Sonic: Birth Of An Icon. Available at: https://www.youtube.com/watch?v=Ym2ve5_YD60 (Accessed: 16 March 2017).

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 55.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 57.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 57.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 57.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 58.

SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 58.

Senn, C, SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 54.

Senn, C, SEGA Archives. (2016) ‘Sonic Boom: The success story of Sonic the Hedgehog’, SEGA Archives, 1 (May 2016), pp. 54.

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Shea, B. (2016). Jumping Platforms: How Sonic Made the Leap To Nintendo. [online] Game Informer. Available at: http://www.gameinformer.com/b/features/archive/2016/09/28/how-sonic-made-the-leap-to-nintendo-consoles.aspx [Accessed 2 Mar. 2017].

Sonic News Network (n.d.). Sonic the Hedgehog 3DS Theme. [image] Available at: https://vignette2.wikia.nocookie.net/sonic/images/0/08/Sonic_3DS_Theme.jpg/revision/latest?cb=20150215233736 [Accessed 18 May 2017].

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA  (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Treesicle (2014) Sonic The Hedgehog: The Story You Never Knew. Available at: https://www.youtube.com/watch?v=VQCrrukJ8CA (Accessed: 14 March 2017).

Watchmojo.com (2016) Sonic 06 VS Sonic Boom. Available at: https://www.youtube.com/watch?v=WDpuc0GwV6Y (Accessed: 9 April 2017).

Watchmojo.com (2016) Sonic 06 VS Sonic Boom. Available at: https://www.youtube.com/watch?v=WDpuc0GwV6Y (Accessed: 9 April 2017).

FMP: Weekly progress- week 1

FMP: Weekly progress- Week 2

Week 2 (24th April 2017) Production (L.O 3.1/4.1/5.1/7.1/7.2):

Now that all my essential pre-production documents are completed I have been carrying on with producing my animation this week with the use of adobe Photoshop and Premier Pro. Although I was off sick at home all week, it didn’t stop me from doing a fairly good amount of my animation. Using my research on production methods, I intended to hand-draw my pictures and scan them into Photoshop to fill them in and apply as frames in Premier pro. This is a production method and medium that I have never done before so it did take a lot longer than I anticipated to put together. However, I did have experience with Premier Pro from last year’s units and from my storybook project this year so I could produce the frames and adjust them to 5 frames per second. This reason I chosen 5 frames per second is because I wanted to keep some of the blocky video games theme in the piece and because I simply don’t have time to do a proper 24 frames per second animation by the deadline.

This is where I also recorded some of my voice-over script for the first part of my animation, which I will record part by part to ensure that I have the tone and timing spot on. As I was playing back my animation at time, I wasn’t at all happy with the quality or tone of the recording as I found it emotionless and very boring to listen to. However, I kept using it as a guide to finish the first animation part and will go on my to-do list for next week to re-record.

A concern came to me when I was animating which was using Sonic himself in my piece. Even though I created a mood board and wanted to use my own designs to avoid plagiarism, I became increasingly concerned that I would still get panned for accidental plagiarism for using official artwork styles, despite my own drawings. This was when I decided to use a different representation of Sonic throughout the majority of my animation and include actual existing artwork of him where appropriate so that I can be certain I’ve Harvard referenced everything and correctly. The idea of using an alternative Sonic stemmed from project idea feedback a few weeks ago when the issue if copyright rose and using this idea will not only keep me from forgetting any references but also make my piece more creative and more humoristic too.

FMP: Weekly progress- Week 2